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Dino Runner
Claimable game

Dino Runner

A polished Chrome-dino endless runner built with Phaser 4 & TypeScript — jump and duck past an endless stream of cactuses and birds as the speed keeps climbing. Includes the full source code.

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Highlights

  • A complete endless runner in the style of Chrome's offline dino game
  • Jump and duck to dodge an endless stream of cactuses and birds
  • Speed and difficulty ramp up the longer you survive, with a saved best score
  • The full source in a modern stack: Phaser 4, TypeScript (strict), Vite and Bun

What you need

  • A modern web browser to play; basic JavaScript/TypeScript to explore or extend the code

Who it's for

  • Players who love quick, one-more-run arcade games
  • Developers learning Phaser 4 + TypeScript fundamentals
  • Anyone who wants a clean, complete mini-game to study or extend

Dino Runner — Endless Arcade Runner

Dino Runner is a crisp clone of Chrome's famous offline dinosaur game. Sprint across an endless desert, leap over cactuses and duck under birds, and see how long you can last as the game keeps speeding up. Simple to pick up, tough to master — the perfect "just one more run" game.

Game Controls

  • Jump: Space
  • Duck: ↓ (down arrow)

Gameplay Overview

Obstacles stream at you endlessly and the pace climbs the longer you survive, so your reflexes are constantly tested. Your score rises with distance, and your best score is saved so you always have a target to beat. Hit anything and the run ends — then jump straight back in.

What's Inside (Source Code)

You also get the complete project source, built on a modern toolchain:

  • Phaser 4.2 — latest engine, WebGL renderer, arcade physics
  • TypeScript (strict) — fully typed game code
  • Vite + Bun for a fast, no-fuss dev and build setup
  • The scoring logic is extracted into pure, unit-tested helpers — a tidy example of testable game code

Why Claim Dino Runner?

  • A finished, playable game you can enjoy right away
  • Beginner-friendly source — a great first Phaser 4 + TypeScript project to learn from
  • Clean architecture with tested logic you can reuse in your own games